Month: September 2013
Keynote speech at International Conference on Games and Virtual Worlds for Serious Applications, Bournemouth University, “Multisensory Feeling Communication in the Hyperconnected Era”
Keynote Speech at VS-Games 2013
Keynote speech at VS-Games 2013
September 11-13, 2013. Bournemouth University, UK.
Keynote Title: Multisensory Feeling Communication in the Hyperconnected Era
Abstract: This talk outlines new facilities that are arising in the hyperconnected internet era within human media spaces. This allows new embodied interaction between humans, species, and computation both socially and physically, with the aim of novel interactive communication and entertainment. Humans can develop new types of communication environments using all the senses, including touch, taste, and smell, which can increase support for multi-person multi-modal interaction and remote presence. In this talk, we present an alternative ubiquitous computing environment and space based on an integrated design of real and virtual worlds. We discuss some different research prototype systems for interactive communication, culture, and play.
Keynote Speech at ICICM 2013
Adrian David Cheok Keynote Speaker at International Conference On Informatics and Creative Multimedia 2013 (ICICM’13)
Keynote speech at International Conference On Informatics and Creative Multimedia 2013 (ICICM’13).
Universiti Teknologi Malaysia, Kuala Lumpur. September 3-6, 2013.
Keynote Title: Multisensory Human Communication in the Hyperconnected Era
Summary:
This talk outlines new facilities that are arising in the hyperconnected internet era within human media spaces. This allows new embodied interaction between humans, species, and computation both socially and physically, with the aim of novel interactive communication and entertainment. Humans can develop new types of communication environments using all the senses, including touch, taste, and smell, which can increase support for multi-person multi-modal interaction and remote presence. In this talk, we present an alternative ubiquitous computing environment and space based on an integrated design of real and virtual worlds. We discuss some different research prototype systems for interactive communication, culture, and play.