Special Issue of Virtual Reality
“Virtual Reality and Culture Technology”
Adrian Cheok, Professor at Keio University, Japan.
Woontack Woo, Professor at Gwangju Institute of Science and Technology, Korea.
Tomoe Moriyama, Curator of the Museum of Contemporary Art Tokyo, and Associate Professor at the University of Tokyo
Most of current information and computing systems are developed to handle logical information, and most virtual reality technology related to culture are mainly related to heritage applications. However these systems and applications do not consider deeply the contents, form, and meaning of cultures. Until recently it has been believed that a complex and non linear system such as culture could not be modeled by computers. Nevertheless recently computing and interactive media directed at the analysis and modeling and prediction of culture or “culture technology” has emerged . For example if the underlying structures of historical culture can be determined, then it can not only be modeled in virtual reality, but it can be used to predict new forms of modern or pop culture, some which can be based purely in the virtual world.
Through culture technology with virtual reality we can develop novel forms of cultural activity in the arts and humanities, for example creating virtual instruments which merge Electric Guitar with Japanese Shamisen. Or combining intelligent virtual characters of different eras or cultures (e.g. Confucius with Plato) and see new types of interaction that is impossible in the physical world. Essentially this could lead to new forms of transformation and blending of the domains of science, arts and humanities.
In this special issue we call for scientific based virtual reality based research which has a goal to create and disseminate transformative, innovative cultural works and will lead to new paradigms that will positively transform culture.
Topics of interest include (but are not limited to) the following areas:
• VR for modelling culture
• Using VR to transform historical and contemporary or pop culture
• Generating new virtual cultures
• New interfaces that can develop in VR for cultural computing (e.g. new virtual musical instruments)
• Complex and dynamic systems of cultural computing
The special issue will appear in the Springer journal Virtual Reality (www.springeronline.com/journal/10055). Papers should typically be less than 8,000 words and of standard journal content: reports of original research, review papers, essays and discussions. Papers will be peer reviewed in accordance with the journal’s normal process. Prospective authors can their intention to submit by notifying the editor with a planned title for the submission and names of authors.
Papers should be submitted in Microsoft Word or Latex formats by
Please direct correspondence to email address: adriancheok (at) mixedrealitylab.org
Papers should be submitted to http://www.editorialmanager.com/vire/ under the relevant special issue category.
Deadline for submission of full papers: 24th April 2009
Notification of acceptance: 10 July 2009
 Tosa N., Matsuoka S., Ellis B., Ueda H., and Nakatsu R. (2005). Cultural Computing with Context-Aware Application: ZENetic Computer, Lecture Notes in Computer Science, vol. 3711, pp. 1
Web Link : https://www.mixedrealitylab.org/media/pdf/VR and Culture Techology v22.pdf and Culture Technology v22.pdf