Call for Papers
ACE 2016

13th Advances in Computer Entertainment Technology Conference
Osaka, Japan
9-12 November, 2016

ACE has become one of the leading scientific forums for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2016 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and  challenges of interactive entertainment technology, in an exciting, cultural, and stimulating environment. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment.

ACE2016 - running under the theme “Opening up the world of entertainment computing research” - embraces diversity, challenge, and openness. As such ACE2016 is committed to stimulating cross-disciplinary exchange, to push the frontiers of computer entertainment technology, and to reach out to broader audiences. For the first time ACE will thus open its Creative Showcase exhibition to the general public which will provide researchers with an exciting opportunity to expose their research to a large and diverse audience. Moreover, ACE2016 will be co-located with Entertainment Computing EC2016, one of the largest annual symposiums in Japan to which ACE2016 attendees will have free access.

ACE2016 is inviting the submission of papers, posters, creative showcases, performances, and workshop proposals to its 13th conference in Osaka, Japan.

Important Dates

June 10th: Full Paper Submission
July 27th: Full Paper Notification
September 23rd: Camera Ready Submission
June 27th: Creative Showcases Submissions
June 27th: Performance Submission
June 27th: Poster Submission
August 8th: Creative Showcase, Performance, Poster Notification
June 10th: Workshop Proposals
July 15th: Workshop Notification

Topics of Interest
Submissions are invited on a broad range of topics, including, but not limited to:

Technologies and Interactions

  • Virtual, augmented and mixed reality
  • Ubiquitous and mobile computing
  • Tangible, embedded, embodied and robotic interaction
  • Affective, intuitive and locative media
  • Smart gadgets and toys
  • Sensors, actuators and novel input and output technologies
  • Multimodal and full-body interaction


Theoretical, Social and Cultural Issues

  • Ethics and values
  • Aesthetics and poetics
  • Game, play and media theories
  • Funology, enjoyment and experience
  • Cultural, social and psychological studies
  • Inclusivity and accessibility
  • Children, adolescents and Seniors


Design and Evaluation

  • Participatory design
  • Usability and playability
  • Player and developer experience
  • Game and media evaluation techniques
  • Gamification


Content Creation Environments Processes and Methods

  • Avatars and character expression
  • Animation
  • Game development engines and frameworks
  • Game production processes
  • Interaction design for games
  • Music and sound
  • Artificial Intelligence for games and media
  • Hacking and Tinkering


Application Domains

  • Urban and location based games and media
  • Interactive art, dance and performances
  • Sports, fitness and exertion games
  • Education, learning and serious games
  • Broadcasting, podcasting and smart media
  • Soundscapes and musical expression
  • Interactive and digital storytelling
  • Museums and cultural heritage
  • Advertising and marketing
  • Pets, livestock and other life forms


Submission Categories

Full/Short papers: Papers should describe original, complete and unpublished work that seeks to advance our current knowledge in any of the conference topics. Full paper should not exceed 10 pages, and short paper should not exceed 6 pages in SIGCHI Paper Format.

Posters: Posters provide a venue for authors to present work in progress reports on original yet incomplete work that seeks to advance our current knowledge in any of the topics listed above. Poster submissions should not exceed 6 pages in SIGCHI Extended Abstract Format.

Creative Showcase: The creative showcase is open to a large variety of submissions including, but not limited to, technical demonstrations of prototype technologies of advanced entertainment technology; video and computer games; interactive art, new media art, technology based art; web and mobile-based computer entertainment; audio, visual and other sensory forms of digital interaction. Creative Showcase proposals should not exceed 6 pages in SIGCHI Extended Abstract format.

Performance: Performances are a special format of creative showcases which will be presented during a live performance on a stage. The same submission process as for creative showcases applies. Performance proposals should not exceed 6 pages in SIGCHI Extended Abstract format.

Workshops: Workshops offer an excellent opportunity for researchers and practitioners to share ideas, gain feedback, foster collaborations, co-create and conduct tutorials. Workshops can last a half or full day. Workshop proposals should not exceed 4 pages in SIGCHI Paper Format.




Steering Committee: Adrian Cheok, Masahiko Inami, Teresa Romao

Advisor: Haruhiro Katayose (Kwansei Gakuin University, Japan)

General Chair: Itaru Kuramoto (Kyoto Institute of Technology, Japan)

Program Co-chairs: Hideyuki Ando (Osaka University, Japan), Guenter Wallner (University of Applied Arts Vienna, Austria)

Creative Showcases, Posters & Local Chair: Masataka Imura (Kwansei Gakuin University, Japan)