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ACE 2016 was successfully finished...

...thanks to all ACE 2016 participants! We had a very exciting and wonderful time with all three invited talks, paper presentations, poster sessions at Chuo Denki Club, and Creative Showcases at Grand Front Osaka. ACE 2016 Awards are shown here. Photos are available on the ACE Facebook page.

See you again next year, at ACE 2017 in Serbia!

Photos from ACE 2016

We have created a public Google Photos album to put all the photos we took from the conference - https://goo.gl/photos/dUPyH3FT4iAckusj6.

Please upload your photos to this folder so we can all share our photos with other participants. 

Important Information

ACE 2016 main conference venue is Chuo Denki Club, including Main Hall, workshop venues, poster session room, and registration desk. Grand Front Osaka Event Lab. is open only for Creative Showcases sessiononly on 12th Nov.

See how to get to Chuo Denki Club.

 

Welcome to ACE2016 Osaka!

 

ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE2016 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in an exciting, cultural, and stimulating environment.

ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment.

 

News Feed

 

Call for Submissions
Papers may range from 2 to 20 pages long (excluding references). However, paper length must match the size of the contribution.
This year, there will be a radical change in the format of paper presentations. Participants are required to present their work in an interactive style. All authors of accepted papers will be invited to showcase their work in a demo session.

All submissions must use the Springer CS Proceedings format.
More information on submission formats and presentations can be found on the ACE website:
ace2017.info/call-for-submissions/

Important Dates :
Submission deadline: 1st August 2017, 23:59 (GMT)
Notification: 15th September 2017
...

ACE 2017 (Advances in Computer Entertainment Technology)

December 14, 2017, 9:00am - December 16, 2017, 9:00pm

Call for Submissions Papers may range from 2 to 20 pages long (excluding references). However, paper length must match the size of the contribution. This year, there will be a radical change in the format of paper presentations. Participants are required to present their work in an interactive style. All authors of accepted papers will be invited to showcase their work in a demo session. All submissions must use the Springer CS Proceedings format. More information on submission formats and presentations can be found on the ACE website: ace2017.info/call-for-submissions/ Important Dates : Submission deadline: 1st August 2017, 23:59 (GMT) Notification: 15th September 2017

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ACE 2017 will be held on 14-16 December, 2017 in London, UK. ...

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Papers and Workshop Proposal Submission Due

June 10, 2016

Creative Showcases and Poster Submission Due

June 17, 2016

Acceptance Notification

July 27, 2016

Camera Ready Submission Due

September 23rd, 2016

 

 

 

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Sponsors:

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